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Flooded House

A simulation that explores the impact of personal accountability in creating sustainable actions.
Skills
Hardware, C++, p5.js
Recognition

UN #CreateCOP28 Award

Tidal Shift 2024 Award

Exhibited at Portland Museum of Art

Exhibited at UN Headquarters

Exhibited at Grace Exhibition Space

Year
2023
Concept
Flooded House is a game installation about ocean level rise. The project consists of a physical model of my New York studio apartment, a game interface, and a hidden water tank. Using real ocean level prediction data, the user's actions in the game directly influence how much the apartment is flooded. The project aims to explore the impact of personal accountability in creating sustainable actions: How do our actions change when we directly experience the consequences?
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Exhibition
I had the awesome opportunity to exhibit Flooded House at the UN Headquarters in New York as part of the #CreateCOP28 Exhibition. The exhibition opened early December 2023 and was organized by artpartner. Flooded House was also exhibited at Grace Exhibition Space in February 2023. The exhibitions theme was 'Auto-organics, Robots for a living world', and was hosted by Pixelmouth NYC.
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Technical Aspects
  • Laser cut acrylic "aquarium" filled with furniture made out of clay, wood, metal and 3d printed.
  • Several DC water pumps connected to the apartment and a water tank via tubes.
  • Multiple transistors used to detect the water rise inside the apartment.
  • 4-digit LCD displays used to show current ocean level rise and predicted year.
  • Laptop connected to Arduino via p5.serial.
  • p5.js game from laptop displayed on a Raspberry Pi Screen that is mounted to the roof of the house.
Building the game controllers using clay and a silicone mold.
Very unorganized wires before labelling.
Slightly improved wire organization. 😊
Pepi and I working on D12 during the Parsons strike.